
Shanemadden is looking after my beltboxes mod now and doing a good job of it. Not sure how it will work, perhaps too slow with all the recipes, but it's more interesting than Squeak Though at the moment I'm afraid :D Ironically, I'm far more interested in fiddling around with your beltboxes mod, seeing if I can make it work dynamically so everything can be stacked 10x and to allow stacking the stacks 10x then again 10x so you have 3 levels of compression up to 1k/stack. (I'm just looking into that briefly now - I've not touched the game in years.) Honestly, I'm not likely to, sorry.ĪFAIK there used to be no way to tell which mod (vanilla or otherwise) was responsible for creating an entity in data at run time so adding any mod level opt-in or opt-out options would require explicitly stating what to modify and therefore break the 'works on all mods' functionality.ĭo you know if there's any way now to determine dynamically which mod created or modified an entity now?


I've not used github much but it might be better to create an issue there and perhaps code a pull request for what you'd like to see. Perhaps some public interface like in the beltboxes mods would be better. Or do you know of any other mods that modify data dynamically in a similar way which have the functionality you'd like to see? I'm not sure if that's a good way of doing it. I did do some code back in 2016 to allow for other mods to add to the things that are excluded from being modified but it never got included and I stopped modding then.
